Not just hindrances, as in most games, but sometimes unintentional helpers on your quest to grab treasure, whether it’s by giving you Status Effects or by being there to be thrown or to give a lift to your jumps.
Enemies have quite a few qualities that affect gameplay. Here I’ll describe the most common patterns:
@ 1 point in the game, you can pick up & throw some small enemies, & e’en later, you can pick up big enemies. This states whether you can pick up the enemy & whether it counts as a small or big enemy. Though, you can tell whether an enemy is big or small by whether it appears, well, big or small: Wario Land 3 doesn't stray from this pattern. But it’s much less obvious which enemies can’t be picked up @ all.
While most enemies respawn ’pon changing rooms, some respawn simply by scrolling them off & back onscreen.
Some enemies sleep when it’s night; some don’t.
The most common & basic enemy.
Baby blue sphere with a spade-shaped spear protruding from its face like a nose & inverted black & white eyes connected o’er the bridge.
Moves left & right ’long ledges & stuns you with the spear in front o’ him.
You can ground pound it & charge-attack it from anywhere but into its face to destroy it instantly & bump it to stun it.
Googly-eyed spider that hangs from trees.
Hangs high on trees & shoots shock balls that stun you.
Super ground pounds can make Webbers fall near the ground, allowing you to jump on them to reach higher points or ground pound them into the ground to destroy them.
A baby-blue bird.
When dormant, flies stationary in the air; but when Wario moves in front o’ it, it squawks & zooms forward, stunning Wario if he’s in its way.
With the winged boots Wario can hop off it to reach greater heights.
A green caterpillar.
Squirm left & right ’long ledges & can turn you into Ball O’ String Wario if you touch their face while their mouth is open.
Ground pounding or charge attacking it can destroy it, & bumping it will stun it.
A yellow chestnut-shaped creature holding a silver parasol.
Walks left & right ’long ledges holding a parasol that stuns you if you touch it. After a few steps, it stops & moves its parasol from in front o’ it to ’bove it & vice-versa.
You can destroy it by charge attacking it from ’hind, or in front o’ it if its parasol is up, or ground pounding it while its parasol is in front o’ it. Bumping it from a side not guarded by a parasol or jumping on it stuns is.
Some white & red... creature. ¿A duck? ¿Who knows what this mutation might be?
Walks left & right ’long ledges & throws donuts @ Wario that makes him fat ’pon contact.
Charge attacking or ground pounding it destroys it. Jumping on it or bumping into it can stun it.
A teal-skinned zombie with sharp, melty fangs, orange-lit eyes, & tearing black shirt & orange pants.
Sluggishly shifts its feet side to side & throws his face when it sees Wario. Touching its face will turn Wario into a zombie himself.
Sometimes they’ll rise from the ground & fall back into it alternately.
Ducking under its head as it throws them will avoid touching them.
If you’re a zombie, touching them will destroy them. Otherwise, you’ll only bump into them & maybe become zombified if touching their face.
A li’l green robot with a yellow head with line eyes, yellow fists, yellow feet, & a yellow spear poking out from an open compartment on its front.
Acts just like a Spearhead, moving left & right ’long edges & stunning you if its spear touches you. However, it moves faster than Spearheads & doesn’t sleep.
The same as Spearheads: Ground-pounding & charge attacking anywhere not on its spear will destroy it. Bumping it or jumping on it stuns it.
A bulky, boxy blue robot with white treads, & white head with red eyes, & blue hammers with white rims for arms.
Moves back & forth. If it sees Wario in front o’ it, it moves mo’ quickly & begins waving its hammers up & down. If it hits you, it makes you springy.
You can stun or kill it by bumping into it, jumping on it, ground-pouding it, or charge-attacking it from the back, depending on how powerful your charge attacks & ground pounds are.
A paper doll ghost.
Floats round the sky. If it sees Wario, it swoops down & covers his face.
You can kill it with charge attacks, ground pounds, & throwing it.
If it's on Wario's head, you need to bump into a wall to knock it off.
A mad scientist with a long Colonel-Sanders beard & moustache & a lab coat, with some glass bowl with tubes on his head for no given reason.
Throws potions every so oft. If Wario touches one as it's in the air, he turns invisible.
If you can reach it, you can charge attack it to kill it.
However, since he almost always helps you, there's rarely a reason to do so.
A pair o' blocks, the top o' which has an eyeball.
If it sees Wario, it shuts its wall down, preventing Wario from passing.
You can't do anything to it but trick it by turning invisible to pass by.
An arm made out o' sand.
Rises & falls in a consistent rhythm.
If it grabs Wario, it drags him down off the platform.
Only appears during the day.
Nothing but avoid touching them.
A heavyset man in a blue shirt with a black down arrow & black pants.
Leaps up & down, crating earthquakes every time it lands.
If it lands on Wario, it flattens him.
You can attack it & stun it the normal ways.
A blue copy o' Spear-bot, but without the spear.
Shoots beams out o' its open front compartment.
If one o' its beams hits Wario, Wario becomes spliced.
You can interact with it the same way as with Spear-bot.
A big baby-blue bear.
Walks left & right 'long ledges. If it sees Wario, it spits an ice ball @ him. If the ice ball hits Wario, Wario becomes frozen.
Kill it the normal ways.
A pink mole holding itself in a hole with a candy-cane-striped platform on its head.
Blocks passageways with its platform.
Ground-pounding it forces it to fall out o' the way.
Blue or green robots with copters on its head & a white claw below it.
If a Squasher is below it, lowers to grab it, rises, & then drops it repeatedly.
Otherwise, just waits up in the air for Wario to go below it & falls to grab Wario.
If it grabs Wario, it stuns him for a while; & if Wario is flat, Wario turns back to normal.
Jumping as it races down to Wario stuns it & keeps it back.
Otherwise, you can use it to stop Wario from being flat on purpose.
A tart-red & black block with a bolt-laden bar round its head, big goggly eyes, a fat nose, & thick lips.
Lifted & dropped by Grab-bot. If it lands on Wario, Wario becomes flat.
Acts like a solid block to Wario. Wario can jump on it to reach higher platforms.
A pink slime that squirms round the roof.
Spits yellow balls toward Wario. If one touches Wario, it zaps him backward.
Wario can destroy them by charge attacking them.
Otherwise, if Wario can make quakes with his ground pounds, he can make them fall to the ground, which will allow him to pick them up for a second before they shrink into thin air.
A pink bird that flies in place in the air.
Acts just like the blue Busy Bird, 'cept if it hits Wario with its beak, rather than stunning him, it makes him dizzy.
The same as with the blue bird: jump on it to reach greater heights.
A black fish with white fins & puffy orange lips.
Swims back & forth. If it sees Wario, it puffs up, causing it to grow spikes, & speeds toward Wario. If it touches Wario while it has its spikes out, it stuns Wario.
Bumping it from below on its belly stuns it for a while. Otherwise, Wario can only avoid it.
A flying sickly-white jellyfish with angry eyes & a large hook for a beak.
Floats back & forth horizontally. If it sees Wario is swoops down & up, trying to poke him. If it pokes him, it makes him puffy.
If you don't want to use it to become puffy on purpose, you can charge attack it or ground pound on it to destroy it.
A li'l robot that looks just like Spear-bot or Beam-bot, but red 'stead o' green or blue.
Moves left & right. If it sees Wario, it starts spurting fire from its front compartment. If that fire touches Wario, it sets Wario on fire.
You can destroy it the same ways as with the other bots.
A giant green snake in a blue pot with its face carved into it.
Rattles back & forth, rising & falling. After rising, it pauses to turn its face red & spit fire out for a while.
If its fire touches Wario, it sets him on fire.
Wario can hop on their heads & use them as platforms.
A spark ball with tiny eyes.
Lies still in water. If Wario touches it, Wario becomes puffy.
Wario can only avoid them.
An arm made out o' water.
Acts just like Sand Hands: reaches out in rhythmic patterns &, if it grabs Wario, pulls him downward off whatever platform he might be on.
Wario can only avoid them.
A fat frog that's either gray or pink & either stands staring @ the player calmly or is stuck in passageways, desperately trying to squeeze itself out, intermittent with cries o' sorrow.
Blocks the way.
Ground-pounding causes it to hop up. If there are platforms 'bove it, it'll land on those platforms.
Otherwise, if there are no platforms, Wario can destroy it as Fire, Vampire, or Zombie Wario.
4 black bats with lavender outlines arranged in a square.
Swoop in li'l circles.
If they touch Wario, they turn him into a vampire.
Wario can only intentionally touch them to become a vampire or avoid them.
A red rat with wheels for feet & big, scraggly claws held out. Has beady dark eyes, a blue, hairy nose, a blue shell on its back, & a stiff tail rising straight up like a pole with a glowing lamp diode @ the end.
Chases Wario, ripping apart any cracked blocks in its way.
If it hits Wario with its claws, it magically warps Wario outside the room.
Wario can ground pound it to stun it. Otherwise, Wario can only run 'way from it.
Some red blobby monster that dwells in dirt holes.
Pokes its head out o' its hole & sneaks back in, intermittently.
If it sees Wario, it tosses an apple toward him. If Wario touches an apple, he becomes fat.
Wario can destroy Applebies by charge-attacking them or throwing objects @ them.
A sickly-yellow & pink kraken-shaped insect with a spiky, large, lobe-shaped head.
Moves back & forth in consistent patterns.
If it touches Wario with its mouth, it stuns Wario. If it touches Wario with its back, it bumps Wario back a bit.
If Wario touches its back, it's bumped off & destroyed.
A lemon-yellow sun with flaming-red flames encircling it.
Flies round, following Wario. Every so oft it becomes redly enraged & spits a ball o' fire. If this his Wario, it sets him aflame.
Wario can do nothing but avoid it.
A lemon-yellow crescent moon with a blue glow surrounding it & big, blue grinning teeth.
Flies round, following Wario. Every so oft, it gets mad & spits an electric ball. If this touches Wario, it stuns him.
Wario can do nothing but avoid it.
A li'l pink octopus.
Swims idly through water.
Can't do anything to Wario, or anything else; but when Wario collects the “Sapling o' Growth,” treasure, they all grow into Octopushes.
Swimming into them makes them swim 'way speedily.
A hefty pink octopus with angry eyes & thick eyebrows.
Swims round the water slowly in varying patterns.
If it sees Wario, it charges toward him. If it manages to hit Wario with its charge attack, it knocks Wario back till Wario hits a wall.
Also, breaks certain walls permanently.
Like with the baby variety, bumping into them causes them to swim 'way quickly.
A pink tadpole.
Hides in the water till Wario comes near, which is when it leaps out o' the water. If Wario is hit by it, then Wario is knocked back & rolls backward till he hits a wall or water.
Jumping on it knocks it out.
A prickly blue platform with eyes.
Stuns Wario backward if Wario touches it while its thorns are out. Otherwise, it bumps Wario if it hits him by the side.
Wario can make them leap into the air & lose their prickles with super ground pounds & jump on them & use them as platforms.
Smiling beam that turns spiky & red when extended & roundly smooth & pale blue when receding.
If it touches Wario, it bumps him off if in cool mode & stuns him if in hot mode.
Wario can only avoid them.
A puffy-faced cyan fish with goggly-eyes.
Alternates 'tween lurking below the surface as a black shadow & popping its head up & spitting water drops.
If Wario hits 1 o' its spitballs, he's stunned.
Wario can only avoid them.