“Out of the Woods” is the 1st &, naturally, easiest level. Most o’ it is a bright, small forest littered with easy-to-dodge Spearheads & Webbers, with a li’l cave, a li’l lake, & a tall tree area for later treasures.
While this village may seem “peaceful” during the day, with plenty o’ Doughnuteers to offer you free donut samples, @ night it becomes infested with Zombies who want to make you join them in their Zombie cult.
Exploration will lead you all o’er the village, from the rooftops ’bove down to the secret sewers below.
Mint-&-chocolate colored hills that stretch high & low, from cloudy skies reachable from long vines to deep caverns below.
There’s a bit o’ a sight theme, with Teruterus who drop on Wario’s head & black-out the player’s vision & Eye Walls that require Wario to grab invisibility potions from the nearest Mad Scienstein to pass.
A long river with heavy currents pushing leftward, forcing slow swimmers to take the rough rocky route ’bove the surface. But if you dig round the cliffs ’bove, you’ll find hidden caves scattered round; & if you make it past the currents, you’ll find wire nets floating in the sky.
A lake littered with floating platforms & the robots who patrol them. @ night the tide rises, opening access to doors unreachable during the day.
In addition to the main lake there are a few underwater tunnels full o’ bubbles—& 1 with Octopinches or Octopushes—as well as an out-o’-place room full o’ wire netting.
What may look like just a giant rock is actually a deep cavern full o’ secret passageways & tight waterways.
A dusty level full o’ sand pits on the outside & ruins on the inside.
Mysteriously, the walls o’ these ruins are controlled by the sun & moon, & thus the time o’ day.
Dry, rocky terrain full o’ slopes to roll on. Digging under the rock, one can go deeper into the base & somehow find oneself a way up to the sky.
A pond so fertile, it’s infested with plantlife. However, most o’ it helps Wario, from the strange wooden poles sticking out from the surface that rise as others fall, allowing Wario to reach higher cliffs, to a beanstalk that can reach up to the highest leaf canopies.
Though the water looks calm from the top, deep down below it twists with harsh currents.
Despite how brown & rustic these apartment buildings look, they’re anything but safe: while Brrr Bears threaten to push Wario off from the outside, Zombies lurk on the darker insides, ’long with an ol’ friend o’ Wario’s…
Other features are a hidden pipe basement & a mysterious 2nd building that seems blocked off. Manage to get inside, & be met by a tall, complex building.
A wide-open body o’ water whose center hub is in the middle o’ a ring o’ confusing currents. Inside, one will find a large cave with convoluted paths o’ hang gliders.
But there are mo’ caves & currents littered round outside.
The 1st o’ many volcanoes Wario must venture through.
The western one’s main distinguishing point is its focus on digging through its dirt walls, as well as a room where Wario rides a car while weaving through beams o’ fire, a room full o’ tiny 1-block jumps, & a room with lava streams that push Wario upward, but somehow don’t burn him.
Don’t let the name fool you into thinking this is a simple li’l level: if the pink birds that make Wario dizzy don’t make him fall into the li’l lake below, the secret pits hidden under the grass will.
But that’s not to say there aren’t any treasures down those secret pits…
A straight bridge that seems safe to cross till one sees the Tadpounces jump out & push them back to the start. @ the end o’ the bridge one will find an opening underneath the bridge where there lies a river full o’ sea life, as well as tucked-’way pipe rooms as mechanical as the bridge.
A long path climbing upward in what must be the tallest level in the game.
This level loves convoluted puzzles that oft require ample use o’ status effects. It’s also quite fond o’ locking rooms ’way ’hind snake doors, which can only be unlocked by finding the 2 eyes o’ the right color in other treasures.
A long, flooded canyon with tiny jumps o’er wood whittled by erosion. Avoid falling in to avoid being pushed backward by the current & make it up to the sky.
However, if one manages to swim past the current, one will find a secret lime-colored cave that leads to different skies.
A cave so red-hot, it pulses bright & dark.
As one can imagine, this level makes ample use o’ fire, & boasts the only existence o’ the elusive fire-dwelling Tadpounces. Less expected is the level’s fondness for making Wario jump off enemies.
Though this level looks & sounds peaceful, its cloud platforms that fade out & in will force players to stay alert.
This level continues this sky theme by having e’en caves with puffy cloud walls & a balloon that can be used as a platform, & ends @ a temple hidden in the full moon.
A dreary swamp seeping with sour greens, with muddy water so thick you can’t see Wario through it.
Dig deeper into the cracked logs & solidified mud to be chased by a giant Robo-Mouse & fight a rabid beaver & the skeletal ghost o’ a buried pirate.
These shiny cyan ice caves are this game’s only ice-themed level, & the only level where you can become Snowman Wario & roll down slopes as a giant snowball. As you can imagine, this level is also full o’ slippery platforms & Brrr Bears that offer to help you slip off them.
A dusty castle o’ cracking brick & crenellations. Though its entrance is haunted by Zombies, the rest o’ its rooms are mysteriously clean o’ them.
’Stead you’ll find worse: mazes o’ spikes that can only be navigated through by purple owls.
As the name indicates, this level is a deep hole full o’ crevices to explore; most o’ which are entered by floating down as Flat Wario with good aim.
A blaring contrast to every other level, this bizarre, bright landscape o’ shiny metal balls & circular patterns replaces the natural—or e’en human, in the case o’ the mo’ mechanical levels—theme with an area that looks as if it were constructed by aliens.
Notable features are the yellow beams that warp you to mysterious locations.
Yet ’nother volcanic level; though this 1 has a noticeably colder, darker feel than the others—’specially when you explore the mo’ hidden depths where the pinkish-purple sunlight is replaced by dull brown.
While the 1st level is a friendly li’l forest, this last level is a dark, haunted woodland, full o’ spikes, attack birds, bats, &, later, Zombies. It’s also mo’ vertical-oriented, making your movements much mo’ precarious.